// Massgate
// Copyright (C) 2017 Ubisoft Entertainment
// 
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 2 of the License, or
// (at your option) any later version.
// 
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with this program.  If not, see <https://www.gnu.org/licenses/>.
#ifndef MMG_HASHTOMAPNAME_H
#define MMG_HASHTOMAPNAME_H

#include "MC_HashMap.h"

class MMG_HashToMapName
{
public:
	static MMG_HashToMapName&	GetInstance(); 

	void						Add(
									unsigned __int64		aMapHash, 
									MC_StaticLocString<64>&	aMapName); 

	bool						GetName(
									unsigned __int64		aMapHash, 
									MC_StaticLocString<64>&	aMapName); 
		

private: 
								MMG_HashToMapName();
								~MMG_HashToMapName();

	MC_HashMap<unsigned __int64, MC_StaticLocString<64> > myMaps; 
};

#endif // MMG_HASHTOMAPNAME_H